Public Member Functions

Waitable Class Reference

interface for objects that you can wait for More...

#include <cryptlib.h>

Inheritance diagram for Waitable:
BufferedTransformation NetworkReceiver NetworkSender AutoSignaling< BufferedTransformation > Bufferless< BufferedTransformation > Filter InputRejecting< BufferedTransformation > Sink SocketReceiver WindowsPipeReceiver SocketSender WindowsPipeSender

List of all members.

Public Member Functions

virtual unsigned int GetMaxWaitObjectCount () const =0
 maximum number of wait objects that this object can return
virtual void GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0
 put wait objects into container
bool Wait (unsigned long milliseconds, CallStack const &callStack)
 wait on this object

Detailed Description

interface for objects that you can wait for

Definition at line 721 of file cryptlib.h.

Member Function Documentation

virtual void Waitable::GetWaitObjects ( WaitObjectContainer container,
CallStack const &  callStack 
) [pure virtual]

put wait objects into container

callStack is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));

  • or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));

Implemented in BufferedTransformation, Redirector, SocketReceiver, SocketSender, WindowsPipeReceiver, and WindowsPipeSender.

Referenced by Wait().

bool Waitable::Wait ( unsigned long  milliseconds,
CallStack const &  callStack 

wait on this object

same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container

Definition at line 388 of file wait.cpp.

References GetWaitObjects().

The documentation for this class was generated from the following files: