ByteQueue
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| Documentation |
#include <cryptopp/queue.h>
|
ByteQueue is a data structure used to store byte strings. The queue is implemented as a linked list of byte arrays. Each byte array is stored in a ByteQueueNode, and each string is a SecByteBlock.
The default size of a ByteQueueNode is 256. You can change the size during construction or with SetNodeSize.
A ByteQueue inherits from BufferedTransformation, so it can participate in pipelining.
If your data is structured then a MessageQueue could be helpful to store messages instead of byte arrays.
Filter
Below is an example of using a ByteQueue and the filter interfaces.
#include "cryptlib.h"
#include "filters.h"
#include "files.h"
#include "modes.h"
#include "queue.h"
#include "hex.h"
#include "aes.h"
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
using namespace CryptoPP;
SecByteBlock key(AES::MAX_KEYLENGTH);
SecByteBlock iv(AES::BLOCKSIZE);
HexEncoder encoder(new FileSink(std::cout));
std::memset(key, 0x00, key.size());
std::memset(iv, 0x00, iv.size());
ByteQueue plain, cipher, recover;
std::string str("Attack at dawn!");
plain.Put(reinterpret_cast<const byte*>(&str[0]), str.size());
std::cout << "Plain text: ";
plain.TransferTo(encoder);
encoder.MessageEnd();
std::cout << std::endl;
/////////////////////////////////////////////////////////////
CBC_Mode<AES>::Encryption enc;
enc.SetKeyWithIV(key, key.size(), iv, iv.size());
StreamTransformationFilter f1(enc, new Redirector(cipher));
plain.TransferTo(f1);
f1.MessageEnd();
std::cout << "Cipher text: ";
cipher.TransferTo(encoder);
encoder.MessageEnd();
std::cout << std::endl;
/////////////////////////////////////////////////////////////
CBC_Mode<AES>::Decryption dec;
dec.SetKeyWithIV(key, key.size(), iv, iv.size());
StreamTransformationFilter f2(dec, new Redirector(recover));
cipher.TransferTo(f2);
f2.MessageEnd();
std::cout << "Recovered text: ";
recover.TransferTo(encoder);
encoder.MessageEnd();
std::cout << std::endl;
return 0;
}